Call of Cthulhu 7th - The Grand Grimoire of Cthulhu Mythos Magic

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Over 550 spells of dire consequences, secrets, and unfathomable power!

Contained within are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th Edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators.

Packed full of advice and guidance on diverse matters including spell names, elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore.

A Glimpse of the Magic Inside

Spell Advice

Advice on Expanding Magic in your game.

Folk Magic

And how to integrate Folk Magic (or not).

Spell - Bind Shoggoth

Spells that should not be cast - Your investigators will face cultists willing to sacrifice their sanity and indeed their very souls to be able to cast terrible spells in the name of their dark and unforgiving masters.

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